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Recent updates

v1.3.4
2
Introduced new ability type - infinite abilities . They can be triggered any number of times during your turn (and even on the opponent's turn). Sites with infi...
1 file
v1.3.3c
Renamed two sites: "Field Gun" -> "Mortar" "Mortar" -> "Howitzer"...
1 file
v1.3.3b
Fixed a desync that caused cards to freeze in the middle of the screen sometimes...
1 file
v1.3.3
1
Fixed a few desyncs. Fixed a bug related to Refinery. Renamed "spells" to "orders" - this is a step towards more realistic setting the game may have in the futu...
1 file
v1.3.2
1
Fixed a few desyncs. Added Railgun, Ballista and Lookout. Call to Arms now costs 0 AP. Military Base' ability is changed to "Sacrifice 3 men > deal 3 damage". M...
1 file
v1.3: Third Balance Patch!
Added Recycle, Refinery, Flak Cannon and HQ. Deck size changed to 25 cards. Homeland is back to 6 life. Church now has 4 life, but requires 3 men to activate. C...
1 file
v1.1.2: Fixes
Fixed a few tutorial-related issues. "Gambit" can only target sites with AP cost 2 or more now. Fixed a few bugs related to "Mirage"...
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v1.1: New cards!
Added 6 new cards! Playing a card from hand while there's no relevant target will no longer discard it. "Homeland" now has 8 life. "Library" now costs 1 AP. "Wi...
1 file
Topic
Last post
I've made a long, long, in-depth look at the current mechanics of the cards. https://pastebin.com/e3wUPzAx Interested in...
started by Axolotine May 17, 2017
319 views
No replies yet
Maybe instead of having a Host and Join button, just have one multiplayer button. It could check for a match to join, li...
started by halfvoid May 16, 2017
2 replies
364 views
I've tried clicking, dragging, and dropping them into the large rectangle under my deck's name but they just land back w...
started by halfvoid May 16, 2017
4 replies
485 views